However, if you find yourself throwing your hands up in exasperation during the process, here’s another route that can help you achieve great results without any prior 3D sculpting skills.ĭaz Studio is a totally free program which allows users to create custom models using highly morphable and interchangeable 3D content. I will always do my best in creating 3DX in the future.Blender is a great solution for professional-quality models, and with practice, you can achieve satisfactory results. Quality is always my top priority over quantity and I will keep it this way. Thanks for all the support from fans, which keeps me motivated and helps me to do the best 3DX. Is there anything you’d like to tell your fans here at Affect3D? Amu is a fiction character that I created when I was in college, and Steven is my nick. What significance does your name hold for you?Ī-must-even? Lol, just joking. It would have been easier if Daz and Iray was available earlier before I started my 3DX job.
Every material needs to be re-adjusted in Blender for it to create good image. It is a painful workflow between these 2 programs. I am using Daz Studio for creation and Blender cycles for rendering. What programs are you favoring right now for set work? I enjoy creating it, and will keep on until its story comes to an end. The storyline alone has taken me plenty of brain juice for it to be presentable in image base format while not losing its plot.
I am trying very hard to make it like a full movie. What inspires you to keep going back there? I love how each set is a different step into Wonderland and Ghost Ship, specifically, is excellent. Mad Alyss is a personal favorite of mine.
She will be carrying out missions in the series just like Tom Cruise! Unlike Mad Alyss and Tanya & The Succubus series, the Velna series is not bound to a story line or time periods, which opens up more possibility and bigger room for creativity in the sets.Ī scene from Mad Alyss 3: Twin Brothers, available at the Affect3D Store. And yes, Velna comes from that movie’s inspiration. You may have noticed that the first Velna scene has some similarities to Mission Impossible II. But after all that, it’s worth it! And I hope you like it as well. I was once almost decided to abandon this project because of these difficulties. The process that gives me the most headache is the file transferring workflow between different programs. Animating also took plenty of time due to the lack of animation ability in Daz Studio. The whole process took about 6 months to complete, which includes the time I learn Unreal Engine from the ground up.
I did most of the work using Daz Studio, and rendered in Unreal Engine 4. What program did you do most of the work on? How long have you been working on it? At the end of the week you’re releasing Velna 3, something we’re all excited for around here. For all the girls, I always want to make them perfect and I find myself modifying them every time I’m working on a new set. I like both their looks and personalities. My favorite to work on changes from time to time, so I would say all of them. Do you have a favorite to work on? Which one of the girls is your favorite, if you have one? You have three main sets on the Affect3D Store: Tanya & the Succubus, Mad Alyss, and Velna.